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Dark Mode on Games
How can we support users to play our games in low light environments and also help the team recognize the value of design systems?
Role
Lead designer
Collaborators
Product Manager, Engineers
Type of Project
Product Design, Strategy, Prototyping

Overview
Drove 4.2M users interaction with the Mini, Midi, and Crossword, contributing to 10 to 13K subscription starts by designing and launching the Free Crossword Week for nonsubs ahead of the June 2026 Sales.
Gameboard Toolbars
[7]

Led the navigation strategy for game boards by creating a system for navigation within gameboards
Envisioning Hamburger Menu
[8]

Transformed the Hamburger Menu into a discovery space where users could explore new features and games.
Spelling iOS Widgets
[9]

Experimented with iOS 14 Widgets from WWDC2 on Spelling Bee to remind players where they are in game progress
Gameplay Column Art Direction
[10]

Standardized and created a system for navigation within gameboards
The NYT Open Article
[11]

Transforming the Hamburger Menu into a discovery space where users could explore new features and games.
Personal Projects
AIGA Design Census

A data-driven design tool kit to inform, encourage, and empathize with young designers
Dissemination of Komorebi

An interactive book about spreading of the idea of komorebi, seeing light within darkness (ko means tree, more means to escape from, bi means sun.)
Mi

Mi means beauty in Korean; a monthly magazine intersecting beauty and culture, challenging and expanding traditional standards of Korean beauty.
Londom Smoking Prevalence

Londoners’ tobacco consumptions are very high; people are smoking everywhere from bars to universities. Through data visualization, the booklet prevents habitual smoking by depicting the relationship between habitual smoking and mortality rates.